SPELLS & BOOKS
◊ held spell, † scroll only, ‡ targeted spell
ANIMATION
Quicken the Earth [QE]
req: 5th circle
You get this spell with the Cut ritual and together they create a construct. This construct will advance any critters in the room and fight them. The more mana you put into it the stronger and larger the construct will be. You must forage dirt, perf cut and cast this spell. The max length of the construct is 10 minutes and it can be commanded to come and to be released (syntax: command construct come/release).
Call from Beyond [CFB]
req: Quicken the Earth, 20th Circle
This spell, used in conjunction with the Arise ritual on a corpse, creates a zombie of that corpse (NPC only). Using this spell twice (or SRE once and this once) will cause the gods to kill you on the spot and you become Forsaken.
Zombies can be healed with the Necrotic Reconstruction spell and you can control your zombies behavior with command (type command for a list). Also you can give your zombie a shield and weapon to make it much more deadlier and long lasting.
Necrotic Reconstruction [NR]
req: Butcher's Eye, Call from Beyond
This spell can repair damage on an NPC perseved corpse, construct or zombie.
CORRUPTION
Obfuscation [OB]
req: None
This spell gives you an equal hiding and stalking buff to yourself.
Visions of Darkness [VOD]
req: None
For when Obfuscation isn't enough, this spell places a perception debuff on your target.
Petrifying Visions [PV]
req: Visions of Darkness
Immobilizes your victim for a short period of time. Relatively easy to snap off a min cast and get out of a sticky spot.
Eyes of the Blind [EOTB]
req: Visions of Darkness, Obfuscation
Provides invisibility but will also message others that they are missing something or feel forboding. This spell is a must for Necromancers especially in Crossings. You can be searched out and casting a spell will reveal you but this is temporary, a few seconds later you will return to invisibility. A min prep cast will give you invisibility for around 3-4 minutes.
Rite of Contrition [ROC] ◊
req: Eyes of the Blind, Philosophers Preservation
This spell lowers the amount of your perceived Divine Outrage but not that actual amount of DO you have. In this way you can be perceived as not being a necromancer, empaths will be able to heal you, clerics raise you, etc. This is not foolproof though and the amount of perceived DO reduced directly correlates to the amount of mana held.
BLOOD MAGIC
Heighten Pain [HP]
req: None
This spell increases the amount of damage (percentage) taken by the target. When you hit a target who has HP on it, you get the message 'he reddish-green energy arcs around a [target] crackle ominously!'.
I've only played with this spell a few times but have found the duration of HP to be very short (20 seconds or less with a fully prepped 10 mana shot) and the difference in damage to make this spell not worth it considering the DO hit. Perhaps it is worthwhile with a higher magics, mine were about low to mid 100's at the time of testing, to make this a useful spell.
Syphon Vitality [SV] ‡
req: Acid Splash, Height Pain
This spells does exactly what it sounds like, it syphons off some vitality (health) and gives it to the caster. It is a targeted spell.
Blood Burst [BLB] ‡
req: Vivisection, 40th Circle
This targeted damage spell requires either the caster to have a bleeder or it drains some of their health (which you can get back with SV).
SYNTHETIC CREATION
Acid Splash [ACS] ‡
req: None
First tier targeted damage spell. Since you'll most likely be around Crossing you'll be better off using the bolt spell for training TM.
Viscous Solution [VS]
req: Acid Splace, Philosopher's Preservation
This spell creates an AOE splash of goo that covers everything and puts it into roundtime of up to 25 seconds. It also places the caster in a shorter RT.
Vivisection [VIV] ‡
req: Syphon Vitality, 30th Circle
A targeted damage spell that you can do from hiding and remain hiding. The description also says it helps with the harvesting ritual, maybe making it easier but I'm not sure.
TRANSCENDENTAL NECROMANCY
Butcher's Eye [BUE]
req: None
Gives you a skinning and thanantology buff. Also changes your look description giving you a bulging eye.
HISTORY
CIRCLE REQUIREMENTS
SPELLS
RITUALS
OUTRAGE & STATES OF BEING
TRAINING TIPS